VRatchetJoint¶
Qualified name: manim\_pymunk.constraints.VRatchetJoint
- class VRatchetJoint(a_mob, b_mob, phase=0.0, ratchet=1.5707963267948966, indicator_line_class=<class 'manim.mobject.geometry.line.Arrow'>, indicator_line_config={'color': ManimColor('#58C4DD'), 'stroke_width': 2}, indicator_line_length=0.4, connect_line_class=None, connect_line_config={'color': ManimColor('#F7D96F'), 'stroke_width': 2}, **kwargs)[source]¶
Bases:
VConstraintInitializes a Ratchet Joint constraint between two Mobjects.
A Ratchet Joint acts like a rotary pawl, allowing relative rotation only in discrete increments and in one direction. It is perfect for simulating winding mechanisms, clockwork, or unidirectional gears.
Parameters¶
- a_mob
The first Mobject (the base or reference body).
- b_mob
The second Mobject (the body subject to the ratchet effect).
- phase
The initial angular offset of the ratchet teeth.
- ratchet
The angular distance between each “tooth” (in radians). For example, PI/2 means the joint locks at every 90-degree interval.
- indicator_line_class
The Manim class used to visualize the current rotation or ratchet direction.
- indicator_line_config
Configuration dictionary for the styling of the indicator arrow.
- indicator_line_length
The visual length of the indicator line.
- connect_line_class
The Manim class used to draw a line between the centers of the two objects. Set to None to disable.
- connect_line_config
Configuration dictionary for the styling of the connection line.
Examples¶
Example: VRatchetJointExample ¶
from manim import * from manim_pymunk import * class VRatchetJointExample(SpaceScene): def construct(self): floor = Line(LEFT * 10, RIGHT * 10).shift(DOWN * 2) static_dot1 = Dot(UP * 2) static_dot2 = Dot(UP * 2 + RIGHT * 4) square_1 = Square().move_to(static_dot1) square_2 = Square().move_to(static_dot2) constraints = [ VRatchetJoint( square_1, square_2, phase=PI / 4, ratchet=PI, ), VPinJoint(static_dot1, square_1), VPinJoint(static_dot2, square_2), ] self.add_static_body(floor, static_dot1, static_dot2) self.add_dynamic_body(square_1, angular_velocity=PI * 2) self.add_dynamic_body(square_2) self.add_shapes_filter(static_dot1, static_dot2, square_1, square_2, group=2) self.add_constraints(*constraints) self.wait(3)
from manim_pymunk import * class VRatchetJointExample(SpaceScene): def construct(self): floor = Line(LEFT * 10, RIGHT * 10).shift(DOWN * 2) static_dot1 = Dot(UP * 2) static_dot2 = Dot(UP * 2 + RIGHT * 4) square_1 = Square().move_to(static_dot1) square_2 = Square().move_to(static_dot2) constraints = [ VRatchetJoint( square_1, square_2, phase=PI / 4, ratchet=PI, ), VPinJoint(static_dot1, square_1), VPinJoint(static_dot2, square_2), ] self.add_static_body(floor, static_dot1, static_dot2) self.add_dynamic_body(square_1, angular_velocity=PI * 2) self.add_dynamic_body(square_2) self.add_shapes_filter(static_dot1, static_dot2, square_1, square_2, group=2) self.add_constraints(*constraints) self.wait(3)Methods
installInstalls physical constraints into the Pymunk physical space.
mob_updaterVisual control updater
Attributes
alwaysCall a method on a mobject every frame.
animateUsed to animate the application of any method of
self.animation_overridescolordepthThe depth of the mobject.
fill_colorIf there are multiple colors (for gradient) this returns the first one
heightThe height of the mobject.
n_points_per_curvesheen_factorstroke_colorwidthThe width of the mobject.
- __check_data()¶
Verify the validity of constraint parameters.
- _abc_impl = <_abc._abc_data object>¶
- _bezier_t_values: npt.NDArray[float]¶
- _original__init__(a_mob, b_mob, phase=0.0, ratchet=1.5707963267948966, indicator_line_class=<class 'manim.mobject.geometry.line.Arrow'>, indicator_line_config={'color': ManimColor('#58C4DD'), 'stroke_width': 2}, indicator_line_length=0.4, connect_line_class=None, connect_line_config={'color': ManimColor('#F7D96F'), 'stroke_width': 2}, **kwargs)¶
Initialize self. See help(type(self)) for accurate signature.
- Parameters:
a_mob (Mobject)
b_mob (Mobject)
phase (float)
ratchet (float)
indicator_line_class (Line | None)
indicator_line_config (dict)
connect_line_class (Line | None)
connect_line_config (dict)
- animation_overrides = {}¶
- background_image: Image | str | None¶
- background_stroke_color: ManimColor¶
- background_stroke_opacity: float¶
- background_stroke_width: float¶
- cap_style: CapStyleType¶
- close_new_points: bool¶
- connect_line: VMobject | None¶
- constraint: RatchetJoint | None¶
- install(space)[source]¶
Installs physical constraints into the Pymunk physical space. This method should be overridden by subclasses to implement the following:
Create Pymunk constraint objects
Initialize the vision component
Add constraints to the physical space
Bind an updater to keep the vision synchronized.
- Parameters:
space (Space)
- joint_type: LineJointType¶
- make_smooth_after_applying_functions: bool¶
- n_points_per_cubic_curve: int¶
- pre_function_handle_to_anchor_scale_factor: float¶
- shade_in_3d: bool¶
- submobjects: list[VMobject]¶
- tolerance_for_point_equality: float¶
- Parameters:
a_mob (Mobject)
b_mob (Mobject)
phase (float)
ratchet (float)
indicator_line_class (Line | None)
indicator_line_config (dict)
connect_line_class (Line | None)
connect_line_config (dict)